![]() which is sad, because if there's goofy nonsense to be doing with Veng right now, I want to. Yeah, same, got into it while working on getting all the Mage Towers done and now I'm Havoc raid nights and Vengeance as a sub-tank/off-night shenanigans. I've been playing one since Legion, and I am genuinely oblivious to this. I'm curious what you are referring to in regards to 'Vengeance DH degenerate playstyle"? No Blood DK Buff or Vengeance DH degenerate playstyle hotfix? ![]() Rising Mist now extends heal-over-time effects by 2 seconds (was 4 seconds), and its healing is increased by 50%.This change is intended to prevent the infinite extension, while allowing Rising Mist to still enable an effective melee playstyle: We’re iterating on this change at this time, and holding off making the change previously listed here until we’ve tested other possible solutions. This change is intended to prevent the infinite extension, while allowing Rising Mist to still enable an effective melee playstyle. ![]() Even though it’s exciting to see people discover new builds and interactions, the sheer power level in this case is likely to have a negative effect on the healing game for the remainder of Battle for Azeroth. When we buffed Rising Mist with the intention of making melee Mistweaver a viable playstyle, players discovered that stacking extreme amounts of haste and cooldown reduction can reach a breaking point of infinite duration on your heal-over-time effects. We’ve seen the emergence of a Mistweaver build that does a great amount of healing using Rising Mist, and we’re working on a hotfix to address it. ![]()
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